You generally want to protect your Daemon Prince with Look Out, Sir until its time for him to fight. Also, they count as half strength for Attrition tests. If this unit has ObSec the action completes at the end of turn, otherwise its completed at the start of your next Command phase. This is most powerful on a Lord Discordant, where your native 2+ Save becomes extra valuable and your large base makes the explosion harder to avoid. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh, but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. The Heldrake has the choice between a Baleflamer and a Hades Autocannon and you will take the Baleflamer 100% of the time as it spits out a minimum of 4 hits every time it shoots. Note that you cannot replace the keyword with DEATH GUARD or THOUSAND SONS unless youre working with Forge World units from Imperial Armour Compendium. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. One of those is probably a Master of Possession, and you wont be fighting with him, which leaves at most 2-4 characters to work with. Five models with chainswords, the Mark of Khorne, and an Icon. Based strictly on the old Aspiring Champion plastic model from the 7th edition version of the Dark Vengeance starter kit, the Exalted Champion comes with an exalted power axe, a combi-melta, and an aura to re-roll wound rolls of 1 for nearby units, making him more like the space marine Lieutenants he resembles. Chaos Space Marines look like Marines, but dont let that fool you: They have a very different feel and play style to standard Space Marines, with a much more aggressive melee-focused approach to the game. NURGLE model only. Noise Marines pumped out the jams. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? Ability helps nearby Traitor Guardsmen units automatically pass Combat Attrition tests, which isnt particularly valuable given they only come in units of 10. When you hit with this weapon, the target takes D3 mortal wounds. Do you think this is a bridge too far or is it more its about time for the Chaos Marines? This can make them a surprising chore for small units to deal with. 998.M41. This is also incredibly, stupid good. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). Being a melee combattant. Generally speaking, your army needs a mix of reliable backfield objective holders, typically 2-3 units who can hold objectives in or from your deployment zone, and midtable objective holders, who can contest the middle and bully enemy units off objectives typically 1-2 units which can do this reliably. Also, the power that Slaanesh psykers pick up . In the first Battle Round of a game, your army will be engaged in Wanton Destruction,which grants an extra hit for each unmodified hit roll of six (a.k.a. Free delivery for many products. Its great for Terminators and Possessed, and particularly good against elite armies like Custodes that rely on having BS/WS 2+ and re-rolls to hit. The monofaction bonus for Chaos Space Marines, if every unit from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models), and every unit from your army is from the same Legion (except for Abaddon), then you get these rules: On top of this whenever a unit with this rule shoots with a flame weapon, when you determine how many attacks are made with the weapon you add 2 to the result. are! Use when an enemy unit is destroyed by a CULTISTS unit. If you read through the whole thing, you have this authors eternal thanks. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. Look how they massacred my boy. Each comes with a solid, if not amazing melee profile, brandishing an Accursed Crozius for 5 attacks at AP-1 and 2 damage, plus two goober attendants with Cultist profiles. This is very solid, though the limitation to LEGIONARIES units means youre not likely to use it very often, particularly outside of melee. It also can benefit from the Smokescreen stratagem for -1 to Hit, making it surprisingly annoying for opponents to deal with. You can find more on the math behind the marks and how they affect play in our. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and its not worth the effort to bring. Units of 1 are fine but units of 3 (if you can spare the points) bring some extra value for being able to score on Engage on All Fronts. But his real value is his Agent of Discord ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. A bigger, meaner version of the Dreadclaw, but can carry up to 20 INFANTRY models instead (or one helbrute or chaos dreadnought), and mounts the equivalent of 10 missile launchers for some reason. And in this upcoming codex, Chaos Space Marine Legionaries are getting rules to . Been covered in other threads, but I am not sure it was us that was bamboozled. The shooty version of the dinobot, Forgefiends arent quite as useful, owing to the fact that their AP-2 autocannons arent nearly as useful in a post-Armour of Contempt world. The champion can have a flamer-esque doom siren (S5 AP-3 1-damage sonic weapon) to top things off. A long-deserved base upgrade for the heretics, it gives them a much-needed fundamental uplift to their survivability on the table. You can only make one attack, you get +1 to hit, and if you hit you do 2D3 mortal wounds and the attack sequence ends. Legion (also, they become Troops in an Emperors Children Detachment). From a loadout standpoint theyre best equipped with double twin volkites, where you can bypass the Armour of Contempt issue by just going AP0 and fishing for mortal wounds. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. Benediction of Darkness, Litany of Despair, and Omen of Potency. Names, trademarks, and images copyright theirrespective owner. Give them the. This isnt bad, but having a gun with Blast means that while the Defiler is in melee, a thing it is ostensibly here for, it cant shoot. They were plenty annoying with their Music of the Apocalypse ability that allowed them to get one final swipe in before they died outright. This is a powerful effect on the surface, but the power is both difficult to cast and also not as good as youd think in a post-Armour of Contempt world: You really dont have the weapons to put most threats on a 6+ or worse save, making this something where youll often find that the targets 5+ armour save is just as bad as their invuln would have been. During the first battle round, your army (and all its units) are engaged in. Firstly wed definitely recommend getting your hands on the revamped Start Collecting! The one exception is in Emperors Children, who have an Epic Deed stratagem to make a nearby enemy unit Fight Last. AP 0 isnt great, and means that you typically dont want them trying to weight-of-fire big vehicle targets, but AP0 is often as good as AP-1 these days with Armour of Contempt in the mix. World Eaters Killteam. Pact of Flesh is a reliable way to recur and heal bully units like Possessed and Black Rune Terminators, while Cursed Earth keeps your Possessed on the table and makes them harder to charge. Each subfaction has its own Traits, Relics, and Stratagems setting it apart from its traitorous siblings. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Pick one enemy unit within 12 and roll 3D6. A 6 Heroic is solid, and the extra attack is a nice little bonus. Theres an open question as to whether you can use this to chant a prayer the Priest doesnt know; Im of the mind that this is unintended, but some TOs allow it. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. This replaces a power sword, daemon blade, or accursed weapon with one thats S+1, AP-4, 2 damage, and gives you +1 attack. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. Chaos Contemptors have been up and down for most of 9th edition, waxing and waning as the ways to buff them have come and gone. Warpsmiths are essentially the Techmarines of the Chaos Space Marine faction. This continues to be a strong Stratagem, though if theres a knock against it, its that there are now more ways to get +1 to wound in the army that dont require spending 2 CP. A unit of 10 Chosen with the Black Rune is also a fine option for some armies, and a large unit of Chosen to work in tandem with a big unit of Terminators can also work very well. Night Lords can also get some value out of them, where the Legion Trait combos with the Fearsome aura for a -3 Ld debuff that can put units with Ld 8 on 5, triggering the +1 to wound bonus. You can score a max of 5 VP per round from this objective. Here's the Quote from Games Workshop: via Warhammer Community Marketing Manager: Mars Garrett Start Competing: Chaos Space Marines Updated! We get a Black Legion model. Chaos Space Marines still have access to cheap troops in the form of Cultists and Traitor Guard. Lets meet the gang. The Legion Trait rules apply to all of your units (with the exceptions listed above), not just your INFANTRY, HELBRUTES, and BIKERS, as used to be the case. 2 Wound Chaos Space Marines are FINALLY coming! In the second round, youll move into Wanton Massacre, where the same applies, but for Rapid Fire, Assault, and Pistol weapons. Similar to Thousand Sons, they dont come with a mark baked-in, so you have to spend the 15 points to upgrade them, but this actually makes them (hilariously) even more resilient, making them T5 with -1 to wound on incoming attacks that are S5 or S10+. PRIEST model only, can be given to a CULTISTS model. Otherwise, you can always find the latest successful lists by visiting 40kstats. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. If youre taking the Master of Executions, chances are you want him to have the Mark of Slaanesh so he can fight first after intervening. Also, the power that Slaanesh psykers pick up Delightful Agonies is very, very good and helps make your most durable units even harder to remove. Inside the codex youll find rules for Black Legion, Word Bearers, Night Lords, Iron Warriors, Alpha Legion, Emperors Children, Red Corsairs, and Creations of Bile. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. who has 6 attacks and gets +1 to wound on the charge. Theyre all solid and free once youve paid the points/Power Level to upgrade that psyker with the relevant Mark. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called Legion Traits. Durability. Weve come a long way from this guy costing 888 points for narrative reasons. This lets it act as a psuedo-Webway Gate for any Daemons that you have tagging along. He was the Warmaster of all Space Marines until a combination of hubris, plotting, and a magic knife led him to the welcoming arms of Chaos. Auto-wounding is, powerful, and so you want to use this on something that has solid damage and AP but otherwise mediocre strength. The Chaos Fire Raptor may be the best of the bunch but it still lacks the kind of firepower it needs, as do the Storm Eagle, Hellblade, and Hell Talon, and the Fire Raptor and Storm Eagle will each set you back 1 CP to field. They have a few interesting tricks, such as the ability to heal a vehicle for D3 wounds or give a vehicle +1 to hit on ranged attacks. Chaos Space Marines have a solid psychic game, even if its not on the level of Thousand Sons. It also comes with a Demolisher cannon and some other midrange guns. This upgrades a melee weapon, turning it into a Relic and Daemon Weapon. Most of the time youre going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. Free shipping for many products! When you upgrade a unit, you increase its cost by 15 points and 1 PL, and it loses the CHAOS UNDIVIDED keyword and gains the relevant MARK OF CHAOS keyword, i.e. Cypher is an interesting unit. Note that this includes weapons such as Baleflamers on a Lord Discordant, or Warpflamers on a Rubric Marine. units in a CSM Detachment, using their datasheet from Codex: Death Guard, in which case their faction keywords become CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, and . The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. That said, it can help you get key extra movement with another pile in and consolidate move, as well as helping you finish off a near-dead enemy unit at a choice time. On the more generic side buffs tend to be more useful than debuffs, and Benediction of Darkness and Illusory Supplication are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. Each time you complete this action pick one of the Chaos gods to dedicate the table quarter to (if the unit is marked they have to pick their mark god). And thats before you remember that oh yeah, Raise the banners is typically an easy 10+ points. Its great for getting shooting units or objective holders into position, and is particularly strong on Rubric Marines armed with Warpflamers. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. Warp Talons are daemonic versions of Raptors, boasting a pair of Warp claws (lightning claws), plus a 5+ invulnerable save and ability to trap opponents and keep them from falling back if you win a roll off (50/50 odds). Ah, the mighty Chaos Cultist. Pick a friendly DAEMONKIN or DAEMON ENGINE within 18. Use in your Movement phase, when a non-Cultists TRAITORIS ASTARTES INFANTRY unit makes a Normal Move or Advances. Upgrades a melee weapon. Four guys with chainswords or bolters (it doesnt really matter), and one with a balefire tome and Prescience. You get these free if your Apostle has a mark. And then even more Berserkers. As much as I hate these abilities that punish a single faction, this is pretty money, in particular because space marines are still relatively popular, and any buffs to the faction will make them more prevalent. This allows them to farm out the loathsome work of holding rear objectives to cheaper units and spend their precious points elsewhere. Upgrades a melee weapon to be a Relic and adds D3 to the weapons Damage characteristic. This gives Chaos Space Marines four solid Troops choices in their games, and thats pretty cool. Each time an attack is made with this daemon weapon, if you score a hit, that weapon automatically wounds the target and enemy models cant use any rules to ignore the wounds they lose. Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline Prescience is the best pick of those. Chaos daemons share some of the same leathery wing style. This site is protected by reCAPTCHA and the Google. This is a helpful ability for protecting a key Nurgle unit, and stacks well with the marks defensive buff to make some very durable targets. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. And at 65 points, this guy is. Roll less than or equal to your Ld and you can fight normally. Noise marines come default with a bolter but can swap that out for either a Chainsword or Sonic Blaster, and one model in the unit can take a Blastmaster instead. Its also rarely useful against opponents with Armour of Contempt or Void Armour, so really only has value against some of the Xenos threats out there and knights. As a result Plague Marines dont really have a place in most competitive CSM lists. Good for Obliterators. And once you factor in all the other weapon changes they are also going to get access to, well, I think they might have just gotten the better end of the deal than Classic Marines. The Decimator has a bunch of different weapon options but the main one that is really worth considering for competitive play is the pair of Soulburner Petards. Wont make your warlord any better in combat, but will help keep them alive and can be helpful on bigger units like the Lord Discordant, where its functionally similar to having 50% more wounds. The Imperial Armour Compendium updated these to be 115 points and be able to arrive on the battlefield turn 1. The latter ability is a pretty cool plus, and can give you some real value on the likes of a Decimator, Leviathan, or Land Raider. This volume 10 attacks total makes him an excellent target for the Flames of Spite Warlord Trait, and his Chainglaive is an excellent target for daemon weapons like Ulocca or Ghollax. But if you didnt you might want to check this out: But then a flame comes by and this its changed to this: YEP! Their big advantage is that they come with the Mark of Khorne already baked into their cost, which makes them cheaper than they look, and means they can swing at S6 on the charge with AP-3 if you give them an Icon (or, if you boost their strength with Mutated Invigoration, S7). Blackstone Fortress Chaos Ogryn by Craig MasterSlowPoke Sniffen. Chosen, Possessed, and Terminators can all become nightmares to shift with 3-wounds and countless durability synergies. Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! There are a few niggles for some fans, such as the lack of custom Legions (you have to simply copy the Legion thatbest matches your intended playstyle), the removal of some wargear options for popular units (jump packs for Chaos Lords are a thing of the past), and some Dark Hereticus Discipline powers feeling a little underpowered. Fleeing into the Eye of Terror, a giant rent in reality caused by the fall of the Aeldari Empire, the traitors escaped the loyalists wrath, and continue to plot, plan, and lick their wounds, waiting for a time they will be able to wreak revenge on the Imperium once again. Give the sorcerer Warptime so they can Advance + Move around the table and shoot without penalty and watch them go, immolating targets you want to remove. Use in your opponents Shooting phase or the Fight phase, when a DAEMON ENGINE model is targeted for an attack. Just remember: the Chaos Gods are fickle, but, if you do your best to please them, youll soon see your opponents army burn in the fires of your unholy vengeance. The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a some faction synergies that Chaos Knights dont get, such as getting +1 to hit in melee form a Lord Discordant, or getting access to Chaos Space Marine Stratagems. A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments, something you dont want to do. Hope to . Likewise, try and build your army to make your opponents secondaries hard to score as well try to avoid giving up more than 10 points on the likes of No Prisoners and Bring it Down if you can. Its about freakin time! Choose either, or both! If you do manage to kill an enemy unit with your Chosen they get to count as engaged in all three Wanton modes for the rest of the game, which is a fun bonus if they can shoot something to death early but most games wont matter as theyll be geared out for melee. BoLS Interactive LLC. That model can chant one prayer that hasnt already been chanted this turn by a friendly model and it is automatically heart (do not roll). Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. A hobbyist, player, and collector of miniatures and games, Adam's current obsession are his Death Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, and his ever growing Arkham Horror: The Card Game Collection. 6.8K views, 201 likes, 39 loves, 64 comments, 12 shares, Facebook Watch Videos from MiniWarGaming: 2 wounds on Chaos Space Marines confirmed!!! The Master of Executions is basically designed to be a mortal wounds machine, and pairs well with Hatred Incarnate (+1 attack/strength on the charge, re-roll hits), to let him fish for mortal wounds and get the extra attack, and also with Ulocca, which lets him generate extra mortals on the hit rolls that dont immediately become two mortal wounds. Theyre OK in melee, but not good enough to be a real threat. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. Flamers are one of the games best units, and immediately make any army better. Specifically, there are 4 powers that are eminently playable in the mix, with two that you want to build around Pact of Flesh and Cursed Earth, specifically. This is balanced out by a restriction on the amount of Cultists units you can take, with them prohibited from outnumbering Traitoris Astartes Core Infantry (your proper chaos marines). Are Two Wound Cult Marines going to be the next big thing? The competition here is very fierce, particularly as you figure out how youre going to fit in the psykers you need. From there you have a number of options for the unit, mostly based on the kill team upgrade options. Again, another unit thats just OK but lacks the raw power to make your list. This is extremely good, and the ability to give it to a squad champion with. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. This works amazingly well on a, who already re-rolls wounds against Characters, or the. This turns him into an especially deadly counter-charge threat, as staying more than 6 away from him is a real challenge. Youll often find Haarken sent ahead of the Black Legion, sowing discord wherever he goes, with fast strikes designed to spread fear and disruption. This is a pretty nifty way to open up your options and turn your Apostle into a Smite machine, but will likely just lose out to other options. . Each time an attack with that weapon is allocated to an enemy model, invulnerable saving throws cant be made against the attack. This is one happy Chaos player! Heres the thing to remember with this: You also have the Mark of Nurgle, so youre never getting wounded on a 2+ to begin with unless there are modifiers in play. 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